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    <channel>
    
    <title>Story Fanatic</title>
    <link>http://storyfanatic.com</link>
    <description>A publication wherein story is always king.  Articles range from story structure to story theory, analysis and the actual process of writing.  Only excerpts are provided through this feed.  Sorry about that -- most articles are packed with video clips that are better viewed on the actual site.</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-09-02T19:33:56+00:00</dc:date>
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    <item>
           <title>Accurate Story Structure Ain&#8217;t Easy &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/</link>
      <guid>http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/</guid>
            <description><![CDATA[
                                  <p>Brilliant storytelling cannot be broken down into fifteen basic sequences.  Nor can it be learned and practiced over the course of a weekend seminar.  Instead it should be seen as a lifetime pursuit that begins with the recognition that there is more to it than the simple journey of a Hero.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure/">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/">Accurate Story Structure Ain&#8217;t Easy</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on September 2, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
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      </description>
                 <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-09-02T19:33:56+00:00</dc:date>
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    <item>
           <title>The Reason for Acts &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/the-reason-for-acts/</link>
      <guid>http://storyfanatic.com/articles/story-structure/the-reason-for-acts/</guid>
            <description><![CDATA[
                                  <p>When tackling the immense project that is a work of narrative fiction, many writers begin by dividing up the events that occur in their story into separate general areas commonly referred to as Acts.  Whether done instinctively or because of something once read, most agree that this practice is both universal and helpful.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/the-reason-for-acts/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure/">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/the-reason-for-acts/">The Reason for Acts</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 26, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
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      </description>
                 <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-08-26T20:56:23+00:00</dc:date>
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    <item>
           <title>Four Examples of Save the Cat! Scenes</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://www.youtube.com/watch?v=4MRY6BP0EpE&feature=player_embedded#!</link>
      <guid>http://www.youtube.com/watch?v=4MRY6BP0EpE&feature=player_embedded#!</guid>
      <description><![CDATA[<p>Stuff like this still seems manipulative and disingenuous to me, but I understand the thinking behind it.</p>

<p>(via <a href="http://thestorydepartment.com/video-save-the-cat/" title="Video: Save the Cat">The Story Department</a>)</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/four-examples-of-save-the-cat-scenes">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 21, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-21T18:03:30+00:00</dc:date>
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           <title>40 Days of Screenplays &#45; Chinatown</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://www.gointothestory.com/2010/08/40-days-of-screenplays-day-32-chinatown.html</link>
      <guid>http://www.gointothestory.com/2010/08/40-days-of-screenplays-day-32-chinatown.html</guid>
      <description><![CDATA[<p>I think I&#8217;m 32 days late to the party (actually, 34 since it is now Saturday!), but <a href="http://www.gointothestory.com">Scott Myers</a> has been spending the past month or so reading a screenplay a day.  Great idea, but how can I possibly find another 2-3 hours to read a script every day <em>and</em> read Scott&#8217;s insight on it?!  The least I could do is reread the &#8220;perfect&#8221; script - <em>Chinatown</em>.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/40-days-of-screenplays-chinatown">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 21, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-21T17:52:34+00:00</dc:date>
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    <item>
           <title>Has Hollywood Killed the Screenwriter?</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://cheynestoking.blogspot.com/2010/08/jaccuse-has-hollywood-finally-killed.html</link>
      <guid>http://cheynestoking.blogspot.com/2010/08/jaccuse-has-hollywood-finally-killed.html</guid>
      <description><![CDATA[<blockquote>There is some amazing writing on screen at the moment but it&#8217;s NOT at the cinema. There is a place where the story and characters are allowed &#8211; like a fine wine &#8211; to develop over time. If the cinematic art of screenwriting is dead it still lives and breathes on television. Shows like: THE WIRE, MAD MEN, BAND OF BROTHERS, THE SOPRANOS, SIX FEET UNDER, DEADWOOD, and GENERATION KILL arguably provide a powerful, much more meaningful experience than most movies released today. If story, as Robert McKee states, is the currency of human contact, then Hollywood is arguably bankrupt! Thankfully, there is gold to be found on the box at home.</blockquote>

<p>Totally agree.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/has-hollywood-killed-the-screenwriter">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 21, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-21T17:50:01+00:00</dc:date>
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    <item>
           <title>The Best Tool for Writers Today?&amp;nbsp; The Internet.</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://swritersleague.blogspot.com/2010/08/best-tool-for-writers-since-quill-pens.html</link>
      <guid>http://swritersleague.blogspot.com/2010/08/best-tool-for-writers-since-quill-pens.html</guid>
      <description><![CDATA[<p>Cake Man rhapsodizes eloquently about the ready source of writing motivation that is the Internet:</p>

<blockquote>I come from a new generation of (aspiring) screenwriters. We are, more often than not, computer-based writers, having abandoned pens, notepads, and moleskin notebooks for writing software and inestimable laptops. We spend (or ask our parents to spend) hundreds of thousands of dollars on screenwriting degrees. We read books and articles and watch documentaries about the industry and expect Hollywood to seek us out &#8211; and are frequently upset when it doesn&#8217;t. Ours is a new approach to writing, perhaps an over-informed one, but undeniably an ambitious one. We have the above tools at our disposal that earlier writers didn&#8217;t. And of course, we have another, which we grew up using every day. Something very precious. Something as valuable as writing software, how-to books, and university screenwriting courses. We have the internet.</blockquote>
<hr />Originally linked <a href="http://storyfanatic.com/linked/the-best-tool-for-writers-today-the-internet">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 21, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-21T17:44:28+00:00</dc:date>
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           <title>Organizing Your Screenwriting Life with the iPhone and iPad &#45; Writing</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/</link>
      <guid>http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/</guid>
            <description><![CDATA[
                                  <p>So many programs to choose from, so many options.  An embarrassment of riches so exhilarating, many an aspiring writer is left wondering where to start.</p>

                                 <a href="http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/writing/">Writing</a></p>
                                 <a href="http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/">Organizing Your Screenwriting Life with the iPhone and iPad</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 19, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
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      </description>
                 <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-19T04:23:23+00:00</dc:date>
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    <item>
           <title>Only Bad Screenwriters Blog About Screenwriting</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://toomuchnick.com/post/61284779/only-bad-screenwriters-blog-about-screenwriting</link>
      <guid>http://toomuchnick.com/post/61284779/only-bad-screenwriters-blog-about-screenwriting</guid>
      <description><![CDATA[<p>Well, that hurts.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/only-bad-screenwriters-blog-about-screenwriting">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 16, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-16T21:20:11+00:00</dc:date>
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           <title>Breaking the Rules to Serve the Story</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://www.gointothestory.com/2010/08/scene-description-spotlight-american.html</link>
      <guid>http://www.gointothestory.com/2010/08/scene-description-spotlight-american.html</guid>
      <description><![CDATA[<p>Scott Myers makes a good case for tossing aside the supposed &#8220;rules&#8221; of proper screenplay prose &#8212; if it will make the story <em>read</em> better.</p>

<blockquote>None of the highlighted scene description above can be shown on the screen or heard in dialogue.  Much of it is, in effect, &#8216;directing&#8217; the actors.  Two supposed rules - broken.  But in service to the story.  To convey to the reader the importance of what&#8217;s happening in the moment.</blockquote>

<p>I imagine this rule about &#8220;show, don&#8217;t tell&#8221; was created because there were so many writers out there who are not Alan Ball and who abused the ability to communicate directly with a reader.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/breaking-the-rules-to-serve-the-story">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 16, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-16T19:25:42+00:00</dc:date>
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           <title>The Motivation to Write a Screenplay</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://www.randsinrepose.com/archives/2010/06/28/how_to_write_a_book.html</link>
      <guid>http://www.randsinrepose.com/archives/2010/06/28/how_to_write_a_book.html</guid>
      <description><![CDATA[<p>Although Rands is speaking of his experience writing his second book, it could be applied to anyone setting out to write a big project&#8230;like a screenplay:</p>

<blockquote>
Don&#8217;t write a book. Even better, stop thinking about writing a book. Your endless internal debate and self-conjured guilt about that book you haven&#8217;t written yet is a sensational waste of your time. My guess is if you took all the time that you&#8217;ve spent considering writing a book and translated that into actual writing time, you&#8217;d be a quarter of your way into writing that book you&#8217;re not writing.</blockquote>

<p>The article is great, including this last little thought about part-time writers and the motivation that comes from being so:</p>

<blockquote>While the idea of writing books for a living is appealing, my impression is that if I stopped being a software engineering manager, my voice would quickly become an echo of how things used to be rather than how they are. Thanks, no.</blockquote>
<hr />Originally linked <a href="http://storyfanatic.com/linked/the-motivation-to-write-a-screenplay">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 16, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-16T19:11:53+00:00</dc:date>
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           <title>One Down, Several Million to Go</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://screenwritingscreenwriter.blogspot.com/2010/08/my-new-favorite-screenwriting-site.html</link>
      <guid>http://screenwritingscreenwriter.blogspot.com/2010/08/my-new-favorite-screenwriting-site.html</guid>
      <description><![CDATA[<p>By linking to this site that links to me, I&#8217;m attempting to create a feedback loop that will eventually cause the Internet to implode on itself.</p>

<blockquote>I came across StoryFanatic completely by accident.  It&#8217;s a site that delves deep into screenwriting theory, in particular the Dramatica theory.  I was superficially aware of Dramatica, but after being amazed at the insightfulness of some of the many articles on StoryFanatic, I&#8217;m now reading the Dramatica book and finding it fascinating.</blockquote>
<hr />Originally linked <a href="http://storyfanatic.com/linked/one-down-several-million-to-go">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 14, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-14T23:32:49+00:00</dc:date>
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           <title>Inventing the High Concept Screenplay</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://www.murderati.com/blog/2010/8/14/what-is-a-big-book.html</link>
      <guid>http://www.murderati.com/blog/2010/8/14/what-is-a-big-book.html</guid>
      <description><![CDATA[<p>A <strong>FANTASTIC</strong> article on High Concept written by Alexandra Sokoloff:</p>

<blockquote>But with movies, the high concept premise has a couple of incredibly practical considerations.    It suggests a built-in marketing campaign - and it is such a good idea that you could shoot it on a low budget and still have a movie that people would go see.   That doesn&#8217;t mean anyone&#8217;s GOING to shoot it on a low budget, because we are after all talking about Hollywood.   But you COULD shoot it on a low budget.   It is the idea that is golden.</blockquote>

<p>Most articles regarding this subject regurgitate the same old, same ol&#8217; when it comes to helping writers find that <em>choice</em> idea.  Something about the way Alexandra writes simply compels you to follow along.  Very motivating piece.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/inventing-the-high-concept-screenplay">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 14, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-14T23:21:57+00:00</dc:date>
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           <title>Misinterpreting the Hero&#8217;s Journey, Again</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://williammccann.lazap.com/2010/08/14/screenwriting-template-heros-journey/</link>
      <guid>http://williammccann.lazap.com/2010/08/14/screenwriting-template-heros-journey/</guid>
      <description><![CDATA[<p>So apparently Clarice doing battle with Buffalo Bill in <em>The Silence of the Lambs</em> represents the <strong>Master of Two Worlds</strong> stage from Campbell&#8217;s interpretation of the Hero&#8217;s Journey paradigm.  From Campbell himself:</p>

<blockquote>Freedom to pass back and forth across the world division, from the perspective of the apparitions of time to that of the causal deep and back &#8211; not contaminating the principles of the one with those of the other, yet permitting the mind to know the one by virtue of the other &#8211; is the talent of the master. The Cosmic Dancer, declares Nietzsche, does not rest heavily in a single spot, but gaily, lightly, turns and leaps from one position to another. It is possible to speak from only one point at a time, but that does not invalidate the insights of the rest. The individual, through prolonged psychological disciplines, gives up completely all attachment to his personal limitations, idiosyncrasies, hopes and fears, no longer resists the self-annihilation that is prerequisite to rebirth in the realization of truth, and so becomes ripe, at last, for the great at-one-ment. His personal ambitions being totally dissolved, he no longer tries to live but willingly relaxes to whatever may come to pass in him; he becomes, that is to say, an anonymity.</blockquote>

<p>Clarice does <em>NOT</em> transform.  She is not acting <em>out-of-character</em> in those final scenes.  To interpret her character this way is to completely misunderstand <a href="/articles/story-structure/what-character-arc-really-means" title="What Character Arc Really Means">What Character Arc Really Means</a>.  In fact, Clarice&#8217;s actions show very clearly that she is still behaving the way she has from the very beginning, that she is still driven by the screaming of those lambs.  That is the whole point of the entire story.</p>

<p>I would agree though that the complete 188 Hero&#8217;s Journey steps do give you more that four acts, plot points and mid-point.  But not as many as the <a href="http://www.clickok.co.uk/index4.html" title="500 millino steps to the Hero's Journey">510+ stages of the Hero&#8217;s Journey</a>.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/misinterpreting-the-heros-journey-again">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 14, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-14T23:21:41+00:00</dc:date>
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           <title>Eavesdrop on Your Characters</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://johnaugust.com/archives/2010/writing-off-the-page</link>
      <guid>http://johnaugust.com/archives/2010/writing-off-the-page</guid>
      <description><![CDATA[<p>Mr. August offers up a short exercise to bring life to your characters:</p>

<blockquote>If you&#8217;re having a hard time finding a character&#8217;s voice, get him talking about something unrelated to the scene at hand.  Let your hero knock back a beer with his college roommate. Have your corporate spy meet-cute a potential suitor at a ski lodge. Pick situations that couldn&#8217;t possibly fit in your actual movie. You just want to get your character talking so that you can eavesdrop.</blockquote>

<p>I never do this because I&#8217;m too interested in how the characters interact with the plot from a structural standpoint.  But since John August has a reasonable amount of success <img src="http://jamesrhull.com/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /> and David Milch <a href="/articles/writing/start-writing" title="David Milch suggests to just start writing!">suggested the same process</a>, perhaps it wouldn&#8217;t be such a bad idea!</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/eavesdrop-on-your-characters">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 13, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-13T20:53:30+00:00</dc:date>
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           <title>More Writers Equals Bad Story</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://eilistalkingmovies.blogspot.com/2010/08/how-many-writers-does-it-take-to-write.html</link>
      <guid>http://eilistalkingmovies.blogspot.com/2010/08/how-many-writers-does-it-take-to-write.html</guid>
      <description><![CDATA[<p>Eilis Mernagh ponders the method of throwing more writers at a bad story:</p>

<blockquote>I always get worried if there are more than three writers. Even three is pushing it, and may not even reflect the true number of writers involved. As Nikki Finke pointed out, the recent A-Team movie had 11 writers working on various drafts of the script, from experienced screenwriter Bruce Feirstein to a spec-script rookie called Jayson Rothwell. In the end, the only credited writers were Skip Woods, Brian Bloom and Joe Carnahan. As in, the movie&#8217;s director Joe Carnahan. It&#8217;s actually surprising that the finished movie makes any sense at all (it does, barely).</blockquote>

<p>The problem with multiple screenwriters is that each comes to the project with their preconceptions and thematic issues that they wish to explore.  In trying to force their personal perspective on a work-in-progress, the meaning that hopefully existed in the first place becomes clouded and obfuscated with disharmonious thematics.  Stories should come from <strong>ONE</strong> writer, one mind (not including the rare team of two writers who basically exist as one).</p>

<p>If the story doesn&#8217;t work, toss it out and take a look at the next.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/more-writers-equals-bad-story">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 13, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-13T20:42:01+00:00</dc:date>
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    <item>
           <title>The Hummingbird Doesnt Need to Know How He Flies</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://www.blakesnyder.com/2010/08/13/why-story-structure-matters-even-if-you-don%E2%80%99t-want-it-to/</link>
      <guid>http://www.blakesnyder.com/2010/08/13/why-story-structure-matters-even-if-you-don%E2%80%99t-want-it-to/</guid>
      <description><![CDATA[<p>Guest blogger and produced screenwriter Christopher Riley makes mountains of sense in regards to story structure:</p>

<blockquote>I aspire to create films that explore and expand the boundaries of cinema in all its forms. If I could craft a story with no structure, or with some radically new structure heretofore unknown to humankind, I&#8217;d love to do it and take home the Nobel in Screenwriting. But I don&#8217;t want to commit the cardinal sin of the would-be entertainer, boring the audience. And I must tell you that having read thousands of scripts, and watched many, many films, and worked with hundreds of students on their stories, and written an award-winning European film, and written scripts for Hollywood studios, and written scripts for the Web, I&#8217;ve made this observation. Stories without structure don&#8217;t work. They don&#8217;t sustain audience interest from beginning to end. They bore.</blockquote>

<p>Writers who think they can write without structure generally have no intention of communicating anything to an audience &#8212; there is nothing they are trying to say with their work.  Structure-less stories are only entertaining for those who write them, a self-conscious endeavor that rivals the world&#8217;s oldest self-stimulating exercise in wasted potential.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/the-hummingbird-doesnt-need-to-know-how-he-flies">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 13, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-13T20:37:24+00:00</dc:date>
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    <item>
           <title>Four Acts, Not Three &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/four-acts-not-three/</link>
      <guid>http://storyfanatic.com/articles/story-structure/four-acts-not-three/</guid>
            <description><![CDATA[
                                  <p>From Aristotle to McKee, stories have always been seen as having three movements, or Acts.  How can there be anything more to a story than the Beginning, the Middle, and the End?</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/four-acts-not-three/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure/">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/four-acts-not-three/">Four Acts, Not Three</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 11, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
                 <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-08-11T19:14:32+00:00</dc:date>
    </item>

    <item>
           <title>Plot Points and the Inciting Incident &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/</link>
      <guid>http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/</guid>
            <description><![CDATA[
                                  <p>Plot points can sometimes be difficult to pick out, especially when there is confusion as to the purpose of such a device in a story.  If one accepts the idea that stories are about solving problems, the reason for Inciting Incidents and Act Turns becomes all too clear.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure/">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/">Plot Points and the Inciting Incident</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 5, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
                 <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-08-05T23:48:34+00:00</dc:date>
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    <item>
           <title>The Same Old Three Acts</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://thebitterscriptreader.blogspot.com/2010/08/guest-post-same-old-three-acts.html</link>
      <guid>http://thebitterscriptreader.blogspot.com/2010/08/guest-post-same-old-three-acts.html</guid>
      <description><![CDATA[<p>J.J. Patrow points out what most fans of story already know:</p>

<blockquote>The generic construction of the &#8220;Hollywood Three-Part Screenplay&#8221; is fairly straightforward. It doesn&#8217;t require too much discussion. I don&#8217;t mean to imply that the nuances of screenplay writing are simple, but learning to recognize the essential building blocks of the Hollywood screenplay and their proper order is fairly basic. And this basic knowledge is what most screenplay books seek to impart. The result is that they end up parroting each other. Sure, the average author may bring a more accessible voice, a particular emphasis on character or genre, a unique set of details, or even a set of fresh terms for pre-existing structural components, but the meat of the subject goes unchanged.</blockquote>

<p>It is true that many of these gurus cover the same basic three-act structure, but the problem isn&#8217;t that they are rehashing the same thing over and over again, the problem is that they seldom ask <em>Why?</em>.  This is why many writers reject their &#8220;rules.&#8221;  Why follow what this guy says if he doesn&#8217;t take the time to actually explain why this pattern exists?</p>

<p>This sequence exists because it represents the same sort of thought process that goes on within a human mind as it seeks out to solve a particular problem.  Character, plot, theme and genre are simply manifestations of this development of thought made external for the consumption of others.  <strong>There is nothing wrong with what these gurus are saying.</strong>  What they point out is in fact a reality of all stories &#8212; at least, those stories that seek to argue a particular approach towards resolving issues.</p>

<p>The truth of the matter is that there are actually <em>four</em> evenly spaced, equally at length, acts.  This is why Field modified his book later to show the Midpoint in the Second act.  Four acts are what is necessary to fully explore the issues at hand.</p>

<p>There is one error to point out though.  In the super small charts that accompany the article, the Inciting Incident is placed right up against the First Act Turning Point.  This is a point of constant confusion.  The Inciting Incident is supposed to be <a href="/articles/story-structure/plot-points-and-the-inciting-incident" title="Plot Points and the Inciting Incident">the event or choice that begins the problems in a story</a>.  This is not the same thing as the event that turns the First Act into the Second.  Often these are mistaken for the same plot point.</p>

<p>The Inciting Incident of <em>Star Wars</em> is Vader&#8217;s attack on Leia&#8217;s ship.  The First Act Turning Point is when Luke&#8217;s Aunt and Uncle get fried.  The Inciting Incident of <em>The Godfather</em> is Don Corleone&#8217;s decision not to go with the drug trade.  The First Act Turning Point is Michael&#8217;s decision to join the family business.  The key is finding out when problems start &#8212; that&#8217;s the domain of the Inciting Incident.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/the-same-old-three-acts">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 2, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-02T21:02:13+00:00</dc:date>
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    <item>
           <title>Screenwriting Apps for the iPhone</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://unplugged.rcrwireless.com/index.php/20100802/app-corner/2379/screenplay-iphone-app-review/</link>
      <guid>http://unplugged.rcrwireless.com/index.php/20100802/app-corner/2379/screenplay-iphone-app-review/</guid>
      <description><![CDATA[<p>Don&#8217;t quite see the point of these.  Writers would be better served using a combination of <a href="http://simplenoteapp.com" title="SimpleNote App">SimpleNote</a> and <a href="http://notational.net" title="Notational Velocity">NotationalVelocity</a> to capture notes and ideas during the day.</p>

<p>A professional screenwriting program like <a href="http://screenwriter.com" title="Screenwriter Professional Screenwriting Program">Screenwriter</a> is the only way to really write something of import.</p>
<hr />Originally linked <a href="http://storyfanatic.com/linked/screenwriting-apps-for-the-iphone">here</a> by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 2, 2010.  All material, except where indicated, is ©2005-2010 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.]]></description>
           <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-02T20:51:09+00:00</dc:date>
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