Thinking of Your Audience First
Some authors like to write what they want to write without a single thought spent on their audience. Others write by focusing on their audience from the very beginning. Either way is acceptable; the end result will be the same.
There are four major Audience Appreciations - Nature, Essence, Reach and Tendency. From what I understand these appreciations describe how your audience will receive your story. I say as far as I understand because personally, I don’t use them that much. This could be because they’re at the very bottom of the Story Points Chart; more likely it’s because there’s enough elsewhere to worry about!
These appreciations cannot be selected directly in the software; their answers instead come as a result of other choices you make. If you’d like to know how you can think of your audience first, here are the combinations:
Nature
The Dramatica defintion describes Nature ((Full definition of Nature can be found here.)) as;
The seminal dramatic framework of a story’s message which indicates if the Main Character makes a proper decision to Change or Remain Steadfast.
Which is to say were the Main Character’s assumptions of what was going on correct when they arrived at the climax of a story.
Nature comes as a result of combining Main Character Resolve and Objective Story Outcome and breaks down like this:
- Apparent Dilemma - CHANGE and FAILURE
- Actual Dilemma - CHANGE and SUCCESS
- Apparent Work - STEADFAST and FAILURE
- Actual Work - STEADFAST and SUCCESS
Was it really a dilemma that the Main Character was facing (Actual Dilemma) or did it just seem that way (Apparent Dilemma)? Did the Main Character really need to dig her heels in (Actual Work) or was she wrong about what was really going on around her (Apparent Work)? Because of the choices made in reference to the Resolve and Outcome, your audience will inherently know the answer to these questions.
Essence
This one I never use - mainly because instinctively it seems wonky to me. The quick definition of Essence ((Full definition of Essence can be found here.)) is:
The primary dramatic feel of a story.
Sounds dreadfully important, doesn’t it?!
Essence comes as a combination of Main Character Growth and Main Character Judgment and breaks down like this:
- Positive Feel - either START and GOOD or STOP and BAD
- Negative Feel - either START and BAD or STOP and GOOD
Basically your story will feel Positive if your Main Character is starting something good or stopping something bad. And conversely, your story will feel Negative if your Main Character is starting something bad or stopping something good.
Makes sense, but what about Star Wars? If the above is true then Dramatica sees Star Wars as having a Negative Feel. Huh? Luke has a major chip on his shoulder (Stop) that in the end, he is able to resolve (Good). Seems pretty positive to me. Is this part of Dramatica wrong?
I don’t think so. Instead of negative or positive I like to think of Heavy or Light. A film with a Negative Feel will feel very Heavy - almost as if there is a huge weight pressing down on the Main Character. I think this comes as a result of our focus on their Growth. As the Dictionary Definition of Essence says, “In a Negative Story, the focus is on the effort to escape the problem.” To an audience that burden to escape feels heavy.
Likewise in a Positive Essence film I like to think of it as feeling very Light. “In a Positive Story, the focus is on the effort to find the solution,” the Dictionary adds; no longer does our focus as an audience feel like an extra added burden. Finding a solution suggests a feeling of freedom and perhaps hope.
So it’s not so much that we feel down or depressed in a Negative Essence story (I certainly didn’t feel that way with Star Wars), it’s just that an audience will instinctively feel this way towards their overall appreciation of your story.
Reach
Who will empathize with your story and who will simply sympathize with it? Turns out the answer could be Male or Female, both or neither, all depending on the Mental Sex of the particular audience member.
Reach ((Full definition can be found here.)) comes as a combination of Mental Sex and the Objective Story Limit and breaks down like this:
- Male - MALE and TIMELOCK
- Female - FEMALE and OPTIONLOCK
- Both - MALE and OPTIONLOCK
- Neither - FEMALE and TIMELOCK
You have to go back to 1999 to have the answer spelled out in the Dramatica Tip of the Month:
For Male (mental sex) audience members, their empathy/sympathy factor is determined by Mental sex. Male audience members will tend to empathize with Male Mental Sex main characters, and tend to sympathize with Female Mental Sex main characters. For Female (mental sex) audience members, their empathy/sympathy factor is determined by the Story Limit. Female audience members will tend to empathize with Optionlock stories, and tend to sympathize with Timelock stories.
So if you want only Male audiences members to really empathize with your Main Character (Armageddon) set the Mental Sex to Male and Story Limit to Timelock. Want to write a “chick flick (Pride and Prejudice)?” Then set the Mental Sex to Female and the Story Limit to Optionlock. Want both sexes to empathize? Set it to Male and Optionlock like they did in The Devil Wears Prada. While often referred to as a chick flick, Prada appealed to a much wider audience than Pride and Prejudice. Audience Reach had a great deal to do with that.
Of course, if you want to write a story no one will empathize with set it to Female and Timelock. Good luck with that!
Tendency
The last of these is actually the most helpful and comes as a combination of Main Character Approach and Objective Story Driver:
- Willing - DO-ER and ACTION story or BE-ER and DECISION story
- Unwilling - DO-ER and DECISION story or BE-ER and ACTION story
Tendency ((Full definition can be found here.)) is also probably the easiest to understand. If the story requires an Action to move it forward, a Be-er is not going to be willing to participate - at first. They may eventually, but their first instinct will not be to contribute to any forward movement.
Same with a Do-er in a Decision story. Their wheelhouse lies in taking actions and making things happen externally. Their instincts would be quite unwilling to make the kind of internal decisions that the logic of a story requires.
Your Audience Awaits
Make of these what you will. Again, I rarely use them when starting to write a story. It’s nice to know the Reach of my story (which for some reason or another always ends up Both) and whether my Main Character will be Willing or Unwilling to involve themselves in the Objective Story. But I don’t pay much attention to the other two. Your results may vary.
Still, it’s interesting to see that an audience will feel certain things based on the combination of certain structural items.
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On this site, story is everything. When it comes to film -- the acting, the directing, the visual effects, the cinematography -- they're all window dressing compared to what the film is actually about. In other words, all those endeavors are pointless if the story does not work. And that's precisely what this site explores: what makes a story work.
If this is your first time here you might want to read what character arc really means. It helps to clarify a popular term that is often misunderstood. The concept of a ticking clock is also one that is often misused. To understand why, you might want to read of ticking clocks and the ending of stories.
Or maybe you're more interested in how to meaningfully end a movie or why the Main Character does not always have to be the protagonist of a story. These, and countless more articles like them can be found in the story structure section.
But perhaps you'd rather dive head first into some deep analysis. In that case you might want to check out the analysis of Children of Men or Hotel Rwanda. Both investigate the deep structures that lie beneath these great films.
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