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    <title>Story Fanatic | Articles Only Feed</title>
    <link>http://storyfanatic.com/articles/</link>
    <description>A publication wherein story is always king.  Articles range from story structure to story theory, analysis and the actual process of writing.  Only excerpts are provided through this feed.  Sorry about that -- most articles are packed with video clips that are better viewed on the actual site.</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-09-02T19:33:56+00:00</dc:date>
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    <item>
      <title>Accurate Story Structure Ain&#8217;t Easy &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/</link>
      <guid>http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/</guid>
      <description><![CDATA[
                                  <p>Brilliant storytelling cannot be broken down into fifteen basic sequences.  Nor can it be learned and practiced over the course of a weekend seminar.  Instead it should be seen as a lifetime pursuit that begins with the recognition that there is more to it than the simple journey of a Hero.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/accurate-story-structure-aint-easy/">Accurate Story Structure Ain&#8217;t Easy</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on September 2, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
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      </description>
      <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-09-02T19:33:56+00:00</dc:date>
    </item>

    <item>
      <title>The Reason for Acts &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/the-reason-for-acts/</link>
      <guid>http://storyfanatic.com/articles/story-structure/the-reason-for-acts/</guid>
      <description><![CDATA[
                                  <p>When tackling the immense project that is a work of narrative fiction, many writers begin by dividing up the events that occur in their story into separate general areas commonly referred to as Acts.  Whether done instinctively or because of something once read, most agree that this practice is both universal and helpful.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/the-reason-for-acts/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/the-reason-for-acts/">The Reason for Acts</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 26, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
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      </description>
      <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-08-26T20:56:23+00:00</dc:date>
    </item>

    <item>
      <title>Organizing Your Screenwriting Life with the iPhone and iPad &#45; Writing</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/</link>
      <guid>http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/</guid>
      <description><![CDATA[
                                  <p>So many programs to choose from, so many options.  An embarrassment of riches so exhilarating, many an aspiring writer is left wondering where to start.</p>

                                 <a href="http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/writing">Writing</a></p>
                                 <a href="http://storyfanatic.com/articles/writing/organizing-your-screenwriting-life-with-the-iphone-and-ipad/">Organizing Your Screenwriting Life with the iPhone and iPad</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 19, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
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      </description>
      <dc:subject>Writing</dc:subject>
      <dc:date>2010-08-19T04:23:23+00:00</dc:date>
    </item>

    <item>
      <title>Four Acts, Not Three &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/four-acts-not-three/</link>
      <guid>http://storyfanatic.com/articles/story-structure/four-acts-not-three/</guid>
      <description><![CDATA[
                                  <p>From Aristotle to McKee, stories have always been seen as having three movements, or Acts.  How can there be anything more to a story than the Beginning, the Middle, and the End?</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/four-acts-not-three/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/four-acts-not-three/">Four Acts, Not Three</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 11, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-08-11T19:14:32+00:00</dc:date>
    </item>

    <item>
      <title>Plot Points and the Inciting Incident &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/</link>
      <guid>http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/</guid>
      <description><![CDATA[
                                  <p>Plot points can sometimes be difficult to pick out, especially when there is confusion as to the purpose of such a device in a story.  If one accepts the idea that stories are about solving problems, the reason for Inciting Incidents and Act Turns becomes all too clear.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/plot-points-and-the-inciting-incident/">Plot Points and the Inciting Incident</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on August 5, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-08-05T23:48:34+00:00</dc:date>
    </item>

    <item>
      <title>The Illusion of Change &#45; Story Analysis</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-analysis/the-illusion-of-change/</link>
      <guid>http://storyfanatic.com/articles/story-analysis/the-illusion-of-change/</guid>
      <description><![CDATA[
                                  <p>Transformation is a process of letting go, a discarding of old ways with the hope that relief may come with new resolve.  Growth of character, however, makes no such assumptions of metamorphosis.</p>

                                 <a href="http://storyfanatic.com/articles/story-analysis/the-illusion-of-change/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-analysis">Story Analysis</a></p>
                                 <a href="http://storyfanatic.com/articles/story-analysis/the-illusion-of-change/">The Illusion of Change</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on July 29, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Analysis</dc:subject>
      <dc:date>2010-07-29T19:56:26+00:00</dc:date>
    </item>

    <item>
      <title>When Film Analysis Goes Bad &#45; Story Analysis</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-analysis/when-film-analysis-goes-bad/</link>
      <guid>http://storyfanatic.com/articles/story-analysis/when-film-analysis-goes-bad/</guid>
      <description><![CDATA[
                                  <p>Sometimes you just get it wrong.  The purpose of in-depth story analysis should be to uncover the truths that make great storytelling timeless, not to prove how brilliant the analyst is.  It is with that in mind that your humble StoryFanatic confesses to having made yet another mistake.</p>

                                 <a href="http://storyfanatic.com/articles/story-analysis/when-film-analysis-goes-bad/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-analysis">Story Analysis</a></p>
                                 <a href="http://storyfanatic.com/articles/story-analysis/when-film-analysis-goes-bad/">When Film Analysis Goes Bad</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on July 21, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Analysis</dc:subject>
      <dc:date>2010-07-21T20:16:00+00:00</dc:date>
    </item>

    <item>
      <title>The True Definition of a Protagonist &#45; Story Structure</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-structure/the-true-definition-of-a-protagonist/</link>
      <guid>http://storyfanatic.com/articles/story-structure/the-true-definition-of-a-protagonist/</guid>
      <description><![CDATA[
                                  <p>Many think they know, but the comfort of their preconceptions blinds them to the complexity of sophisticated storytelling.  For thousands and thousands of years, many believed the Earth to be the center of the Universe.  A lie mutually agreed upon is still a lie.</p>

                                 <a href="http://storyfanatic.com/articles/story-structure/the-true-definition-of-a-protagonist/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-structure">Story Structure</a></p>
                                 <a href="http://storyfanatic.com/articles/story-structure/the-true-definition-of-a-protagonist/">The True Definition of a Protagonist</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on July 14, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Structure</dc:subject>
      <dc:date>2010-07-14T20:00:20+00:00</dc:date>
    </item>

    <item>
      <title>Successful Short Story Adaptations &#45; Story Analysis</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-analysis/successful-short-story-adaptations/</link>
      <guid>http://storyfanatic.com/articles/story-analysis/successful-short-story-adaptations/</guid>
      <description><![CDATA[
                                  <p>Adapting a popular story for the cinema is a simple process.  The key lies within an accurate comprehension of the original source material&#8217;s structure.</p>

                                 <a href="http://storyfanatic.com/articles/story-analysis/successful-short-story-adaptations/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-analysis">Story Analysis</a></p>
                                 <a href="http://storyfanatic.com/articles/story-analysis/successful-short-story-adaptations/">Successful Short Story Adaptations</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on July 7, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Analysis</dc:subject>
      <dc:date>2010-07-07T21:06:02+00:00</dc:date>
    </item>

    <item>
      <title>Avoiding The False Moment Of Character &#45; Story Analysis</title>
      <dc:creator>Jim Hull</dc:creator>
      <link>http://storyfanatic.com/articles/story-analysis/avoiding-the-false-moment-of-character/</link>
      <guid>http://storyfanatic.com/articles/story-analysis/avoiding-the-false-moment-of-character/</guid>
      <description><![CDATA[
                                  <p>Character development, and its inherent impact on plot, develops naturally over the course of a story.  When that organic journey is somehow interrupted by an illogical or emotionally inaccurate progression, a false moment occurs and the story breaks down.</p>

                                 <a href="http://storyfanatic.com/articles/story-analysis/avoiding-the-false-moment-of-character/">Continue reading&nbsp;&raquo;</a> <br /><br />
<hr />
<p>Published in: <a href="http://storyfanatic.com/articles/story-analysis">Story Analysis</a></p>
                                 <a href="http://storyfanatic.com/articles/story-analysis/avoiding-the-false-moment-of-character/">Avoiding The False Moment Of Character</a> was written by <a href="http://storyfanatic.com/about/">James Hull</a> for <a href="http://storyfanatic.com">Story Fanatic</a> and was originally posted on June 30, 2010.  All material, except where indicated, is ©2009 James Hull and licensed under <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">CC BY-NC-ND 3.0</a>.
                            ]]>
      </description>
      <dc:subject>Story Analysis</dc:subject>
      <dc:date>2010-06-30T19:50:37+00:00</dc:date>
    </item>


    
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